You play as Link, the recurring main character in the saga, who is in charge of saving the kingdom of Hyrule, suffering from a deep evil caused by the equally recurring antagonist named Ganondorf, Eradicate. What strikes immediately in the first minutes of play is the minimalism of narration: a voice calls you, you wake up and after a brief sequence of recovery of a sacred tablet named Sheikah Slate, your avatar comes out of his Sanctuary, freshly draped in a primary adventurer outfit and armed with a piece of wood that threatens to break at the first blow. A brief exchange with a bearded sage later – in the nerd culture, an old man with a hood necessarily has a beard – and our beloved Link finds himself triggering the mechanism of a tower with his freshly acquired tablet, learning in the wake With the same wise man that he must restore the peace of the kingdom of Hyrule by exploring his different countries. Do not hope to learn more in these lines about the history of the soft, the developers having clearly announced not wanting to reveal too much about it.
On the other hand, this first session and the one that followed were very enriching concerning the game mechanics of an episode that is indeed very different from its predecessors. A brief glance at the HUD already allows you to find two indicators, dedicated respectively to the level of sound of your hero and to the outside temperature. The first is linked directly to Link’s ability to squat and hide in the tall grass, in order to surprise his opponents by taking advantage of his new infiltration capabilities. As for the second, it was only useful here when we arrived in snowy countries, when our blonde elf began to shiver at the touch of the local frost. A short-lived problem as a change of outfit for cold-resistant equipment was enough to resolve the situation.
In addition to these elements evoking for one of the recent or future productions (pell-mell: Assassin’s Creed, Uncharted 4, Horizon: Zero Dawn) and for the other a notion of constraint to be lifted to access new sections of the open world , We will also note the arrival in this new episode of some features usually affiliated to the Western role-playing game. The notion of the durability of weapons, for example, which each have its own characteristics and can be changed on the fly, always bearing in mind this wear constraint. The presence of statistics on the whole equipment, as well as the influence of the change of armor on the appearance of Link can also surprise the habitues of the « country » look of the elf, now able to modify its attires leisurely. A change of style that allows the player to identify more with the hero, seeing him more evolve as he progresses in his adventure.
The turn is tight and the maximum risk taking for Nintendo, which ventures with Breath of the Wild on a field barely explored for its license. The new Zelda is more modern, taking on the typical mechanisms of some Western RPGs and a sense of narrated narration and the virtual absence of civilization from a certain Shadow of the Colossus. As intuitive in its grasp as it attracts by its universe, it finally manages to reinvent the formula without the attraction of the license being affected, a pretty prowess on a game session so short for an open-world. The only real shadow on the board, the Wii U often seems to bother to run the game correctly, evidenced by the steady framerate drops, some coarse textures and aliasing that unfortunately manage to make us forget an artistic direction yet super